A virtual reality project as a part of the Wanderlust exhibition.The city wandering act done in collaboration with PCA and UE gave us an opportunity to explore the moving cities of Paris and Berlin through the eyes of a Flaneur.We human beings, tends to create our own world with the elements that we could connect to, spaces that we can interpret and hence creating our own imaginary cities in the existing ones. Aurora creates a virtual experience of the strong connection of urban elements that are left unnoticed to reveal the disconnect when in new cities.
The Wanderlust act done in two big European cities amazed us with their grandeur, density and structures. We couldn’t find a connection with the moving people and hence studied how people connected to the different urban elements of the city and interpreted the cities with its textures and structures and hence creating our own experiences in the new cities.
The base concept of the subject “to wander” confronts the walker to disorient from the systemised path that the body is accustomed to. The new city extracts the details from the emotions of the wanderer, the body, and the elements in space and connects the situations to the audience virtually. The concept of body in space, provoked many situations where it was evident on how the body and mind is synchronised. It gave freedom and at the same time the power to wander in space and hence the flow of disoriented thoughts. The oriented path and the systematic flow are blurred, and this creates three situations to the walker. The walker initially experiences the trembling emotion where the body is creeping to run away from the space, which highlights the connection of body to the oriented space and how the change is uncanny for the body to experience a disoriented path. Secondly, the body recognises the space, and begins to observe even the minute details that contradicts the existence of forms in space. And finally, the body finds harmony in the space it occupies and is in peace with the physical and mental state hence questioning the new enironment.
The key details taken from the `wanderlust´ experience are the layout system of Berlin and Paris, the footpath textures of both cities, its outstanding structures and the patterns generated from them. These are interpreted in the space through the abstract drawings of these geometric and organic patterns that stay intact to the space. The spectator could walk on these patterns developed from the textures of both cities and can engage in the virtual world with the generated structures of our experience and thoughts in the new cities combined. Physical experience of the imagined city is created with a 3d printed model of the same.
Florina Vedamuthu Balavendra
Rekesh Raj Pandey
Sony Thellappilly Skariah
Softwares used are Autodesk Maya 2019, Unity 2019 and Adobe Creative Cloud.